Game Name:
Paralives

Developer:
Paralives Studio
Alex Massé and team

Publisher:
None, self-publishing

Project Funding:
Patreon

Platforms:
PC and Mac

Release Date:
May 25, 2026 (Early Access)

Store:
Steam with Steam Workshop support for sharing user created content.
See store page

Current Team Size:
15

Engine:
Unity

Multiplayer:
No

Website:
paralives.com

Contact:
Use the contact form

Press Kit

Game Description

Paralives is an upcoming doll house life simulation indie game for PC and Mac. In Paralives, you are free to build homes, create characters and manage their lives inside their homes and all around an open world town. The game features innovative build tools that are easy to use but powerful for advanced builders. The simulation mode allows players to explore a city full of events, people to meet and ways to make their Parafolks evolve and live a happy life (or not, if they choose to)!

Building a dream house requires a lot of flexible tools. In Paralives, builders are not limited to a grid. Players can build walls of any length and at any angle. Your perfect house contains curved walls? Paralives has the tools for that. You want to recreate your real life home? Use the in-game measuring tape to recreate the exact dimensions! You can also fully customize object colors and textures as well as the size of windows and furniture. Just select an object, pull the corner anchors and make that window larger or upgrade that single bed to a king bed!

Creating the best life for your Parafolks couldn’t be possible without enjoying what the town has to offer beyond the walls of their houses. That’s why Paralives lets you explore a cozy open world neighborhood filled with shops, parks, workplaces and other interesting spots to discover and meet people.

The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them.

Studio Description

Paralives Studio is an indie company founded by video game industry veteran Alex Massé. The studio’s only focus is to build an innovative and fresh life simulation game. The company currently has 15 employees and has grown quickly, thanks to everyone’s support on Patreon.

Game Logo

It’s also the studio’s logo

Key Art

Screenshots

Videos

Team

Alex Massé (Founder and Lead Developer)

Alex is a professional software engineer, game designer and artist. As a lifelong fan of simulation and city building games, Alex sees Paralives as an ideal opportunity to create powerful build tools and simulation elements that he has always wished to play with. Alex has been creating games since he was in High School, 13 years ago. He has worked on games like PewDiePie’s Tuber Simulator, demo projects for Unity’s Project Tiny, educational games for kids and participated in lots of Game Jams.

Léa Sorribès (Game Artist)

    Léa has a master's degree in Video Game Art. Passionate about simulation games and storytelling, Paralives is the perfect opportunity for her to create endearing characters and environments, allowing the players to create exciting stories through the game. During her studies, she created several games, participated at the Global Game Jam, and also worked part-time on Paralives. Since then, she joined the team as a full-time Game Artist.

    Anna Thibert (Programmer and Game Designer)

    Anna is a professional programmer with an eclectic academic background including musicology, computer science, and bioinformatics. She found in Paralives a way to satisfy her passion for simulation games and her love for multidisciplinary work. The big challenge of designing and programming such an ambitious game within an indie team resonates with both her creative side and her technical skills. She is particularly excited by simulating human psychology and behaviour through the life simulation genre!

    Alice Joubin (3D Animator)

    Alice has a lot of passions that she has been following since her childhood, ranging from animation films to indie and simulation games. She has been working in various fields: TV series, VFX movies, video games... She is now very proud and excited to be a part of the Paralives team, and hopes to bring life and personality to all of your future creations!

    Jérémie Tessier (Programmer and Game Designer)

    Jérémie is a professional programmer and has a bachelor's degree in game design. He has been designing and creating games since he was a child and is using Unity since 2013. He enjoys many genres of games and is always striving to improve his craft. Having the incredible opportunity to work on Paralives has allowed him to wear many hats - design, implementation, management, and more!

    Sonia M’hamdi (Game Artist)

    Sonia has always been passionate about art and video games. She combined her two interests to study and graduate with a master's degree in Video Game Art. During her studies, she worked on several games and has participated in the Global Game Jam. Some of her favorite type of games are Roguelikes, Sandbox and, of course, simulation.

    Andrei Castañon (Music Composer and Sound Designer)

    Andrei is a pianist, composer, multi-instrumentalist and self-taught producer who is passionate about video games and films ever since his childhood. With over 10 years of experience doing indie projects and freelance, he is ready to bring fresh ideas to this project and make Paralives sound like nothing has ever sounded before.

    Chloé Ouellet (Game Artist)

    Chloé is a 3D environment artist who has chased her dream of working in the game industry since her high school years. Previously, she got to work on and lead a multitude of games projects ranging from AAA titles to mobile games, and even got to be a teacher in the field. She hopes to bring her passion and experience to the table to create appealing environments for Paralives.

    Gab Boyer-Antoni (Communications and Marketing Manager)

    Gab brings a well-rounded background in communications and marketing, with a deep love for games, entertainment and media. A member of the Paralives team since 2022, they have been proud to help build and nurture the community through every milestone, from development to Early Access launch.

    Richard Rail (Programmer and Game Designer)

    Richard has been programming games for most of his life. After earning a software engineering degree, he spent several years teaching programming and participating in multiple game jams. He then transitioned into the game industry by joining Paralives. In his free time, he explores his creativity through pixel art and traditional art.

    Alejandro Flores Lerdo de Tejada (Programmer and Game Designer)

    Alejandro is a video game programmer and game designer with a technical degree in video game programming. He has been gaming since he can remember, always drawn to sandboxes and story-driven games. His childhood dream was to become an actor, but that dream evolved into becoming a video game developer. He began creating games in RPG Maker 2003 and then transitioned to Unity. He also has many passions and hobbies, which include 3D modeling, drawing, cinematography, going to the gym, playing sports, and hiking. He did end up achieving his childhood dream of becoming a game developer with the amazing game Paralives!

    Charlotte Gonzalez Legendre (QA Tester)

    Charlotte is a QA tester with a degree in 3D animation and former production coordination experience in the film industry. She's passionate about games and especially life simulation, having played many since a young age. A dream came true when she got to join the team, lending a keen eye to find and report bugs in order to make the playing experience as smooth as possible ! Outside of work, she enjoys a good cup of tea, playing TTRPGS and RPGs, and occasionally going out to do some birdwatching.

    Lina Molard (3D Animator)

    Lina is a 3D animator with a bachelor's degree in 3D character animations and has previously worked on Feature Films and TV shows. Since childhood, she has had a genuine love for simulation games, RPGs and storytelling, and always dreamed of working in the game industry. She is thrilled to be part of the Paralives team, bringing together her lifelong love for simulation games and her experience in animation.

    Carina Chioda (Community Manager)

    Carina is a lifelong video game lover with a background in 3D animation & CGI and Art Education. With her previous experience in the game marketing industry, she has always enjoyed connecting with the gaming community and being part of the enthusiasm that players bring to this space. Passionate about rhythm games, adventure games, and any game that lets you decorate, she’s excited to continue her career in the industry that she loves the most!

    Denis Simard (Producer)

    Denis is a jack-of-all-trades, unwilling to compromise his creative drive by staying in a single lane. He has studied 3D animation, game design, the traditional arts before eventually dabbling in game entrepreneurship for over half a decade. Throughout these years he has worked as an art director, game designer and ''guy who does whatever needs done to get from point A to point B''. Aside from gaming, he's a tabletop enthusiast, a cat dad and has always wanted to study human psychology. Roguelikes and life sims are his two favorite genres.