Game Name:
Paralives

Developer:
Paralives Studio
Alex Massé and team

Publisher:
None, self-publishing

Project Funding:
Patreon

Platforms:
PC and Mac

Release Date:
2025, in Early Access

Store:
Steam with Steam Workshop support for sharing user created content.
See store page

Current Team Size:
12

Engine:
Unity

Multiplayer:
No

Website:
paralives.com

Contact:
Use the contact form

Press Kit

Game Description

Paralives is an upcoming doll house life simulation indie game for PC and Mac. In Paralives, you are free to build homes, create characters and manage their lives inside their homes and all around an open world town. The game features innovative build tools that are easy to use but powerful for advanced builders. The simulation mode allows players to explore a city full of events, people to meet and ways to make their Parafolks evolve and live a happy life (or not, if they choose to)!

Building a dream house requires a lot of flexible tools. In Paralives, builders are not limited to a grid. Players can build walls of any length and at any angle. Your perfect house contains curved walls? Paralives has the tools for that. You want to recreate your real life home? Use the in-game measuring tape to recreate the exact dimensions! You can also fully customize object colors and textures as well as the size of windows and furniture. Just select an object, pull the corner anchors and make that window larger or upgrade that single bed to a king bed!

Creating the best life for your Parafolks couldn’t be possible without enjoying what the town has to offer beyond the walls of their houses. That’s why Paralives lets you explore a cozy open world neighborhood filled with shops, parks, workplaces and other interesting spots to discover and meet people.

The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them.

Studio Description

Paralives Studio is a new indie company founded by video game industry veteran Alex Massé. The studio’s only focus is to build an innovative and fresh life simulation game. The company currently has 12 employees and has grown quickly, thanks to everyone’s support on Patreon.

Team

Alex Massé (Founder and Lead Developer)

Alex is a professional software engineer, game designer and artist. As a lifelong fan of simulation and city building games, Alex sees Paralives as an ideal opportunity to create powerful build tools and simulation elements that he has always wished to play with. Alex has been creating games since he was in High School, 13 years ago. He has worked on games like PewDiePie’s Tuber Simulator, demo projects for Unity’s Project Tiny, educational games for kids and participated in lots of Game Jams.

Léa Sorribès (Game Artist)

    Léa has a master's degree in Video Game Art. Passionate about simulation games and storytelling, Paralives is the perfect opportunity for her to create endearing characters and environments, allowing the players to create exciting stories through the game. During her studies, she created several games, participated at the Global Game Jam, and also worked part-time on Paralives. Since then, she joined the team as a full-time Game Artist.

    Anna Thibert (Programmer and Game Designer)

    Anna is a professional jack-of-all-trades who has a bachelor's degree in computer science, a master's and an unfinished PhD in bioinformatics, and another unfinished degree in musicology. She finds indie game development to be the perfect medium to express herself, as it satisfies both her creative & artistic side and her logical & design skills, so she doesn't have to compromise too much between them. This is why she joined the Paralives team, mainly as a programmer. She's excited by the big challenge of modeling human psychology through the life simulation genre!

    Alice Joubin (3D Animator)

    Alice has a lot of passions that she has been following since her childhood, ranging from animation films to indie and simulation games. She has been working in various fields: VR projects, TV series (Skylanders S3), video games (The Crew 2), VFX movies (mostly on Godzilla VS. Kong, Top Gun Maverick, Clifford The Red Big Dog and Cruella). She is now very proud and excited to be a part of the Paralives team, and hopes to bring life and personality to all of your future creations!

    Jérémie Tessier (Programmer and Game Designer)

    Jérémie is a professional programmer and has a bachelor's degree in game design. He has been designing and creating games since he was a child and is using Unity since 2013. He enjoys many genres of games and has a soft spot for simulation. Working on Paralives allows him to wear his favorite hats - design and implementation.

    Sonia M’hamdi (Game Artist)

    Sonia has always been passionate about art and video games. She combined her two interests to study and graduate with a master's degree in Video Game Art. During her studies, she worked on several games and has participated in the Global Game Jam. Some of her favorite type of games are Roguelikes, Sandbox and, of course, simulation.

    Andrei Castañon (Music Composer)

    Andrei is a pianist, composer, multi-instrumentalist and self-taught producer who is passionate about video games and films ever since his childhood. With over 5 years of experience doing indie projects and freelance, he is ready to bring fresh ideas to this project and make Paralives sound like nothing has ever sounded before.

    Chloé Ouellet (Game Artist)

    Chloé is a 3D environment artist who has chased her dream of working in the game industry since her high school years. Previously, she got to work on and lead a multitude of games projects ranging from AAA titles to mobile games, and even got to be a teacher in the field. She hopes to bring her passion and experience to the table to create appealing environments for Paralives.

    Gabrielle Boyer-Antoni (Communications Manager)



    Richard Rail (Programmer and Game Designer)



    Alejandro Flores Lerdo de Tejada (Programmer and Game Designer)



    Charlotte Gonzalez Legendre (QA Tester)



    Lina Molard (3D Animator)



    Logo1.png
    Logo2.png

    Screenshots

    Gameplay Videos